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Local boy beats Simon record for most sequences in a game of Simon

COURTNEY McCLURE, The Standard

SCUGOG: On November 28th, 2020, Maddex Ranjbar, 10-years-old, was awarded a certificate for breaking the record of the most sequences made in the game Simon.

“I felt like I did a really good job that was really impressive,” explained Maddex.

Maddex has been a fan of Simon for many years. When he won, he said he was very excited and proud of himself for beating the highest score. The previous high score on the game was 15 sequences in a row.

When he found out he’d beat the highest score, Maddex and his family immediately sent an application to the Guinness Book of World Records. Afterwards, the company sent Maddex an official certificate. Maddex was awarded the certificate around March 8th. Maddex’s record has been added to the Guinness Book of World Records’ website. According to his father, Michael Spicer, he thinks Maddex’s record will be added to the 2021 edition of the book.

The first Simon game Maddex played was Simon Micro, this version is smaller than the original. His mother also bought him another Simon game.

“I loved the Simon game,” shared Maddex. While playing Simon Micro, Maddex’s high score was 15 sequences in a row. But, when he started playing another version, he achieved even more sequences in a row.

When Maddex reached 15 sequences on Simon Micro, he was pleased. But, when he reached 84 on the other version of Simon, he was thrilled to beat his high score and the world record.

Milton Bradley, now known as Hasbro, released the game Simon in 1978. Simon is an electronic game which tests the player’s memory.

The device for playing Simon is circular shaped, with four buttons attached to the system. The colours of the buttons are green, red, yellow and blue. Each button indicates a certain tone.

The E-note is the blue button; C#-note, also known as Db, is the yellow button; the A-note is the red button; and the green button is an E-note on octave lower than the blue.

While playing, the game creates a series of tones accompanied by their corresponding lights. Then the player has to repeat the sequence by pressing the buttons in the same order. As the game continues, the sequences and patterns become longer and more complexed.

The game is also timed; so once the player fails to replicate a sequence or the timer runs out, the game ends.

Editors Note: Way to go Maddex, keep exercising that impressive memory!

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